Bioenergetic video games?
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@Hitler thank you Hitler, very cool
too young to have been around for Quake's heyday, so CS is next best thing
hoping Valve will get their shit together and CS2 becomes a better experience over the next few months, 1.6 and Source still have servers, but GO is all but dead due to how they rolled out 2.
Not wrong, but CS ruined other video games for me on some level. I love the competition. No feeling compares to flattening 4 guys on a pistol round or winning a 1v3 retake.
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Old School RuneScape
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Nier Automata
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as I am an adult I don't play games by myself anymore, but I do have godchildren and I have to say playing with them is a lot of fun, can recommend playing with young kids, doesn't matter what game tbh
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Abzu is a nice relaxing one
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@alpine-raspberry Quake, Wolfenstein: ET, OG Enemy Territory and 1.6 were peak mp gaming.
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Palworld
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3+0 chess on coffee. 30 mins chess with a cigarette. Factorio on crack.
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Video games are a gateway drug to fapping. It's very difficult to do one without succumbing to the other.
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@NoFapPeating This. Spend as little time on the internet as possible, don't play videogames, dont watch porn, etc. Improves quality of life more than any diet could.
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Gothic 1, Gothic 2, Heroes Of Might and Magic 3, Tekken 7/8.
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The talos principle 1 and 2. Perfectly infuses intellectually stimulating content while maintaining a good amount of exploration, natural beauty and puzzle solving for a peak experience. 2 is more open-world and immersive, but the first tends to take the cake in regards to philosophical, mentally challenging elements.
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Skyrim. Snowy morning, hot coffee and the skyrim soundtrack. You just can’t beat it.
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Age of Empires 3
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@Sugar True. I like Melee and chess. Also WoW to some degree.
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As people are saying. Peaty games would be where you don't induce extreme stress like competitive multiplayer games (Fortnite, cs, dota, etc).
Here's a chart
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@Hitler this. 2016-2020 csgo were the glory days
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I think it would be more helpful if people discussed in what ways video games are beneficial and how videogames are damaging, instead of just naming any given game. Such a discussion would help others rethink the why and what of video games, while namedropping has no valuable contribution. To a degree the medium is the message, so a wider discussion of the social ramifications of video games on society would also be of great importance.